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Game DeveIopment

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I grew up on games! I've worked freelance on a few indie games and I've always been fascinated by how they're made. This area is to showcase my exploration so far.

(UNITY) NIGHT KNIGHTS

I started this project in 2025. I wanted to learn Unity and Visual Studio Code. I was curious about exploring how a working pipeline for game creation would be and how effective AI could assist me.

 

I used ChatGPT to teach and guide me with surprising results! I was advised by ChatGPT to find ready-made 3D assets to build and design the game, then replace them with my custom-made assets. I had this idea years ago, about a closet monster and a Night Knight defending a sleeping child from nightmares. I'm excited to move from my concepts to creation. This was all done before AI was added to Unity.

I'm very curious to see how much better the learning experience is. This project was made to explore for myself how powerful AI can be in saving time while serving as an incredible assistant. I was amazed with how far I got; it was a nice change from combing through hours of tutorials. 

Concept Art

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Playing with scale has always fascinated me. I loved the idea of controlling a small character who uses toys and household objects to battle enormous bosses—each encounter designed as a puzzle with unique strengths and weaknesses.

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The inspiration draws from everything between Honey, I Shrunk the Kids and Shadow of the Colossus, blending childlike imagination with epic scale.

(GDEVELOP) SPACE PIXEL GAME

Give it a play! just click the link above!

Click the image to see the full quality artwork.

Pixel Art Game 2022

Inspired by Stardew Valley and my curiosity to explore GDevelop, this project was an exploration into pixel art
and 2D game workflows. The goal was to experiment with sprite creation, animation, and the overall production pipeline. The art and sprites were all created in Procreate and Photoshop.

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